GAMIFICATION IN EDUCATION

Proceeding
International Scientific and Practical Conference «Sormovo Readings- 2025: scientific and educational space, realities and prospects for improving the quality of education»
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Published in:
International Scientific and Practical Conference «Sormovo Readings- 2025: scientific and educational space, realities and prospects for improving the quality of education»
Author:
Ol'ga S. Grigorenko 1
Work direction:
Инновации в образовании: интеграция новых знаний и технологий в учебные программы
Pages:
19-20
Received: 2 February 2025

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253
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РИНЦ Информрегистр
1 Krasnoiarskii finansovo-ekonomicheskii kolledzh - filial FGOBU VO "Finansovyi universitet pri Pravitel'stve Rossiiskoi Federatsii"
For citation:
Grigorenko O. S. (2025). GAMIFICATION IN EDUCATION. Sormovo Readings- 2025: scientific and educational space, realities and prospects for improving the quality of education, 19-20. Чебоксары: PH "Sreda".

Abstract

Gamification in education is the integration of game elements and principles into the educational process. This approach uses different techniques such as scores, levels, points, achievements, and competitions to create a more interactive learning environment. However, the introduction of gamification is also associated with a number of disadvantages, which include the risk of reduced academic activity, difficulty in assessing knowledge, and the need to take into account students' individual preferences. In general, gamification is a promising area that can significantly enrich the learning process if it is used taking into account its advantages and disadvantages.

References

  1. 1. Методика профессионального образования: учебник для вузов / В.И. Блинов [и др.]; под общ. ред. В.И. Блинова. – М.: Юрайт, 2025. – 219 с.

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